Server: Ammo/magazines are not peristent after server restart. Server: Items are not persistent after server restart. New Renderer: Visual bugs - shadows, textures (flickering, missing for example), light. New Renderer: Attachments on weapon are twitching. New Renderer: Some damaged, badly damaged and ruined items have texture as pristine. New Renderer: Paramedic infected are visually disappearing at a certain distance. Menu: Server browser - Missing "icons" for servers (Passworded, Bad version). Items: Items disappear after swapping (from ground to inventory for example). Items: Items swapped in the in hands slot during action can disappear permanently. Infected: Infected attack at a distance for the first couple of attacks. Infected: Hits registering with a delay when infected attacks player. Infected: Infected run through walls after getting stuck on stairs. Infected: Infected can lose their texture. Infected: Infected can hit you at a distance when you go from prone to stand. functionality bugs, as well as bugs for the Central Loot Economy (loot zones and items spawns for example).Īlso, please do remember to update all your drivers as well as Windows before you go have a crack at 0.60 (please see the last known issue on the list).Īs for known issues, please have a look at the following list:Ĭlient: FPS may drop to zero when clouds are enabled.Įrror Message: “Cannot open object dz\plants\dead\d_fagussylvatica_fallen.p3d”.Įrror Message: “unable to load WoodTwinOpen from CfgActionSounds”.Īnimals: Some animals can get stuck in obstacles.Ĭharacter: Freshly spawned character can be visually naked.Ĭharacter: Pistol on 'Hip' slot is placed under feet on the characters model.Įnvironment: Character is able to look through walls when wielding a ranged weapon. version will be subjects such as performance issues, visual bugs, U.I. In that regard we highly value your feedback as always and even though our new tracker is not quite ready to go live yet, you can file all the bugs you come across in the following sub-forum and we'll make sure to sweep them up: Īs mentioned before, for the arrival of the new renderer, the aim has been at visual parity with the old renderer, and all the guys on the team have worked hard in order to make sure that the launch of 0.60 makes an impact both in terms of performance as well as visuals, and what we hope that you'll focus on for the 0.60 Exp. Please keep in mind that 0.60 contains the first iteration of the new renderer and as such you will encounter loads of bugs. Still, we hope you'll enjoy taking 67 through the wringer as it's released. A new Ph.D.It's been quite a wait, we know.Process Systems Engineering 2020-2021 Recordings.Registrazioni Strumentazione e Controllo 2020-2021.Report campagna vaccinale anti Covid-19.Bollettino pandemia Covid-19 - Prima, Seconda e Terza ondata.New paper on a physiologically-based pharmacokinetic model for an anti-cancer drug.New paper on model-based optimization of drug dosages.position «Green production of base chemicals» New paper on greenhouse gas emissions by chemical industry and decarbonization priorities.Ricostruzione 3D evento incidentale di Viareggio.Videocorso sull’utilizzo di Matlab (video audio) Post navigation Mini corso Matlab: Mini corso di Matlab (109 KB)Ĭome programmare in Matlab.Tutorial Avanzato: Tutorial di Matlab livello Avanzato (135 KB).Tutorial di Matlab: Tutorial di Matlab (593 KB).Esercitazione #8: Equazioni e sistemi differenziali ordinari (264 KB).Esercitazione #7: Integrazione definita (107 KB).Esercitazione #6: Ottimizzazione monodimensionale (214 KB).Esercitazione #5: Azzeramento di funzioni (166 KB).Esercitazione #4: Interpolazione (139 KB).Esercitazione #3: Sistemi lineari (224 KB).Esercitazione #2: Basi ed errori (167 KB).Esercitazione #1: Introduzione al calcolo numerico (1426 KB).Lezione #8: Equazioni e sistemi differenziali ordinari (881 KB).Lezione #7: Integrazione definita (469 KB).Lezione #6: Ottimizzazione monodimensionale (472 KB).Lezione #5: Azzeramento di funzioni (617 KB).Lezione #1: Introduzione al calcolo numerico (1467 KB).Nozioni fondamentali necessarie per l’esame Indicativamente 28 ore di lezione e 28 ore di esercitazione e laboratorio informatico. Corso da 5 crediti del secondo anno della Laurea di Primo livello in Ingegneria Chimica.
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